students – let's view this as a suggestion and add detail as we go. we may need to flex here and there to add more time to visualization, learning software, or whatever.
w aug 30
project definition
tg - have your audience, context, and content well-detailed at this point.
field trip to jazz museum
tg - new work for sept 6
read "don't make me think" intro + chapter 1
[make sure you buy this required text asap]
visualize your research as much as possible - i want to see your audience, context, and any other research you can make visual. final format is open, but must be usable as reference for a graphic designer [yourself or another theoretical designer executing the design brief].
completed design brief including the following info at a minimum. design briefs are typically just typeset and research [above] can get more visual. it's okay if your research visualization contains some content from the brief. it demonstrates understanding of the brief.
- project description: usually includes the who, what, when, where, why and how of the communication need [see my project sheet for the basics. it's okay to copy portions as needed. no need to re-write the book].
- audience description
- final delivery requirements (website files, print files, etc)
- technical / production constraints
- visual requirements (stuff like "include the logo and contact info", "stick with brand colors", etc)
- basic project timeline and due date
M sept 4
no class
W sept 6
Eclipse Project Due
content research/sketching/moodboards/storyboard/user paths/ideation
content development
***((content discussion – sharing, trading, etc))
tg- review briefs, visual research, and discuss readings
tg - discuss and experiment with interaction models
tg - thumbnails of possibilities based on some interaction models for next class. "get real fast" as julie beeler [founder of second story interactive] would say.
M sept 11
UMKC Research Library Visit
location: the marr sound archives - ground floor, inside the umkc miller nichols library, 51st and rockhill rd
please consider walking or riding a bike. there is metered visitor parking in parking lots north of the library. bring quarters as it is $1.25/hr.
visual ideation/brainstorming/determining direction
***"wireframes of some sort" crit
tg - i would say the main point here is establishment of an overarching structure that supports the content and is engaging for your audience. that structure should be able to hold a decent amount of content and be potentially expandable.
W sept 13
visual ideation/brainstorming/determining direction
tg - big emphasis on visual here
initial crit
***final ideation stages critique
tg - in class
reading reviews:
- psychological sense of community, don’t make me think intro + ch 1
small group review of all work to date:
- design briefs - project + audience description, delivery requirements, production constraints, visual requirements, timeline + due dates
- visual evidence of audience, context, and additional research
- flattened interaction models / visual thumbnails / wireframe-y things
- any additional visual materials you've developed in support of this project
tg - new work
- read "don't make me think" chapter 2 for monday
- great progress on visual ideas.
M sept 18
final decision on direction (editing / narrowing)
tg- ux vs ui talk
tg - flinto demo?
tg - work time / desk crits as time allows
W sept 20
final decision on direction (editing / narrowing)
start designing
***small group crit
tg - possible guest critic
M sept 25
production
W sept 27
production
***short crit as whole class
M oct 2
user testing
W oct 4
user testing / refinement (try to be close to be done)
***small group crit / draw names for groups
M oct 9
refinement
W oct 11
project due